Portfolio class Final Project, with three group members. Was a project leader, set tasks for other group members,
designed gameplay and aesthic. Wrote scripts for enemy movement, shooting, spawning, and round and score managers.
Play tested thoroughly through out the development, making sure difficulty and pace were where we wanted them to be in.
Worked on post processing as well.
Solo summer project made going into my senior of college, wanted to get practice in working on FPS games while also
including my interests. Aimed to create a fast paced shoot em up taking inspiration from Doom and Call of Duty Zombies
but with a punk and out of the ordinary theme. Had to balance a lot of the gameplay to make sure the player felt strong
but also to make sure the player would always be moving. Focused on level design, FPS controller, and gameplay balancing.
Blacksite Theta, a capstone project in which I participated during my junior year of college, involved a team of
approximately 26 students, comprising art, programming, and marketing teams. This third-person puzzle platformer
revolves around escaping a laboratory while unlocking various abilities to overcome challenges and progress through each
level.
Joe St. Louis is a dedicated game developer, specializing in Gameplay Programming, Level Design, and Game Design.
He has the ability to come up with some of the most out the box ideas when it comes to creating game ideas for levels.
Joey has worked on many solo projects and has a basic understanding of all areas of game development with a high understanding
of programming and level creation.