Created lighting and post processing for all levels and propped out hookshot and electric levels. Imported all assets.
Solo Project that has been in development for 3 months, created all scripts, all 2D art and levels.
Unreal Engine 5, 48 hour global game jam, blueprints, chaos system, level design, NPC AI.
Solo Project that took 3 months to complete, created all scripts, all character models and story.
48 hour game jam, created three puzzle levels involving portals. Worked on lighting and post processing.
48 hour game jam, implemented 2 levels, designed 3 gameplay mechanics and implemented them. (Switch characters, matching puzzle, item pick up).
Project leader. Designed aesthtic for the game and gameplay. Created scripts for round managements, enemy spawning, enemy movement, enemy shooting and attacking, score, and radio. Worked on post processing.
Online first person shooter where you push and pull your opponents. THis was an independent study I did in school to learn about how networking works in unity and photon fusion. I created player movement and abilities to work through a server. Created room functionality, where players could join or create their own room to play.